Drake drake go away…
Day 2 - Turn: 11d 12h 53m - Total: 39d 12h 45m
Game Started: 07/27/2025 - Last Updated: 07/31/2025 - Combinatorial Combat
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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NeotankGanymede2025
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
41:14:51
24000
  • 32
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    x 2
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    x 28
    Unit-count sprite
    x 2
  • 50400
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Tsunami [ 1600 / 36000 ] Typhoon [ 1600 / 63000 ]
Tsunami [ 800 / 36000 ] Typhoon [ 800 / 63000 ]
_Yo_Mama_
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
41:05:53
15000
  • 26
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    x 2
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    x 18
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    x 2
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    x 4
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Tsunami [ 750 / 36000 ] Typhoon [ 750 / 63000 ]
Tsunami [ 375 / 36000 ] Typhoon [ 375 / 63000 ]
Stormrider
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
41:13:22
1000
  • 34
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    x 24
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    x 2
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    x 3
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    x 1
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    x 4
  • 77000
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Tsunami [ 450 / 36000 ] Typhoon [ 450 / 63000 ]
Tsunami [ 225 / 36000 ] Typhoon [ 225 / 63000 ]
tayzzer
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
39:12:44
35000
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Lichinator
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
27:14:13
12000
  • 22
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    x 2
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    x 19
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    x 1
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Tsunami [ 800 / 36000 ] Typhoon [ 800 / 63000 ]
Tsunami [ 400 / 36000 ] Typhoon [ 400 / 63000 ]
Four-eyes
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
27:01:39
18000
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    x 21
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Sedo
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
27:23:06
0
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
fadeemblem4812
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
27:04:12
18000
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    x 23
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    x 2
  • 33000
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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