Day 27 - Turn: 00d 19h 38m - Total: 26d 01h 14m
Game Started: 07/23/2025 - Last Updated: 07/31/2025 - To Athos
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
talkguy
Units gain +10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
26:01:13
49000
  • 5
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 14900
  • 20000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Black Wave [ 24600 / 72000 ] Black Storm [ 24600 / 129600 ]
Blizzard [ 37800 / 37800 ] Winter Fury [ 66650 / 88200 ]
CSR
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
27:07:00
5900
  • 35
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 16
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 132650
  • 28000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 48600 / 48600 ] Max Blast [ 51400 / 97200 ]
Meteor Strike [ 35362.5 / 64800 ] Meteor Strike II [ 35362.5 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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