frantic free for all
Day 36 - Turn: 00d 00h 00m - Total: 32d 06h 02m
Game Started: 07/26/2025 - Last Updated: 10/13/2025 - Frantic free for all
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BlueBounce
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:20:18
700
  • 0
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  • 0
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Double Time [ 32400 / 32400 ] Victory March [ 55000 / 86400 ]
Copter Command [ 25475 / 36000 ] Airborne Assault [ 25475 / 108000 ]
magalaf
Units gain +10% attack and +10% defense. Units cost is reduced to 90% (10% cheaper).
09:06:49
20500
  • 0
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  • 0
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None [ 65670 / 90000 ] Ex Machina [ 65670 / 90000 ]
Barter [ 27000 / 27000 ] Merchant Union [ 32835 / 45000 ]
Zö
Units cost is reduced to 90% (10% cheaper). Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
06:08:25
16830
  • 0
  • 0
  • 0
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Barter [ 14840 / 27000 ] Merchant Union [ 14840 / 45000 ]
Tower Shield [ 7420 / 27000 ] Tower of Power [ 7420 / 54000 ]
aresius_cat
Units gain +10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:10:58
7500
  • 0
  • 0
  • 0
    0/?
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Black Wave [ 33810 / 45000 ] Black Storm [ 33810 / 81000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 19320 / 54000 ]
gnarkill23
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
22:20:49
2160
  • 0
  • 0
  • 0
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SUPER
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Practical
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
34:13:52
34080
  • 0
  • 0
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Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 76870 / 100800 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
2333
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. No day-to-day abilities.
05:00:00
3000
  • 0
  • 0
  • 0
    0/?
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
max_hunter
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32:06:01
44800
  • 49
    Unit-count sprite
    x 21
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    x 1
  • 342950
  • 49500
    0/?
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Tower Shield [ 7400 / 81000 ] Tower of Power [ 7400 / 162000 ]
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
SKeLeDríno
No day-to-day abilities. No day-to-day abilities.
08:16:34
14300
  • 0
  • 0
  • 0
    0/?
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Sideslip [ 7435 / 18000 ] Sidewinder [ 7435 / 45000 ]
Sideslip [ 3717.5 / 18000 ] Sidewinder [ 3717.5 / 45000 ]
Balzak
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:09:53
21700
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SUPER
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 48540 / 81000 ]
Silvaira
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
32:05:11
15900
  • 41
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    x 3
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    x 7
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    x 11
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    x 4
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    x 6
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    x 1
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  • 311600
  • 64500
    0/?
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Tower Shield [ 3625 / 81000 ] Tower of Power [ 3625 / 162000 ]
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
Kyle Katarn
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units cost is reduced to 90% (10% cheaper).
16:05:44
8200
  • 0
  • 0
  • 0
    0/?
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Meteor Strike [ 32585 / 54000 ] Meteor Strike II [ 32585 / 90000 ]
Barter [ 13120 / 32400 ] Merchant Union [ 13120 / 54000 ]
plouffe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
33:23:14
9000
  • 0
  • 0
  • 0
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Double Time [ 37800 / 37800 ] Victory March [ 86600 / 100800 ]
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
PhoKing
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:12:32
13100
  • 0
  • 0
  • 0
    0/?
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Double Time [ 26350 / 27000 ] Victory March [ 26350 / 72000 ]
Tower Shield [ 13175 / 27000 ] Tower of Power [ 13175 / 54000 ]
finewire07
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +30% attack, but lose -20% defense.
05:00:00
3000
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
    0/?
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
potato_tank
Units cost is reduced to 90% (10% cheaper). Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
04:04:01
11420
  • 0
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Barter [ 800 / 27000 ] Merchant Union [ 800 / 45000 ]
Meteor Strike [ 1600 / 54000 ] Meteor Strike II [ 1600 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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