Casual Funny Match
Day 78 - Turn: 00d 00h 00m - Total: 809d 22h 07m
Game Started: 07/25/2025 - Last Updated: 10/06/2025 - ! Pangea
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Stealthy-Moss Stealthy-Moss
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
715:22:41
7900
Urban Blight [ 50950 / 75600 ] High Society [ 50950 / 151200 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
Stealthy-Moss Stealthy-Moss
No day-to-day abilities.
785:12:53
1800
Hyper Repair [ 59400 / 59400 ] Hyper Upgrade [ 65550 / 118800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Stealthy-Moss Stealthy-Moss
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
837:20:38
8500
Double Time [ 3000 / 54000 ] Victory March [ 3000 / 144000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Stealthy-Moss Stealthy-Moss
Units cost is reduced to 90% (10% cheaper).
953:23:02
2090
Barter [ 78410 / 81000 ] Merchant Union [ 78410 / 135000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Stealthy-Moss Stealthy-Moss
Units repair +1 additional HP (note: liable for costs).
505:23:20
10150
Lucky Lass [ 9000 / 48600 ] Covering Fire [ 9000 / 97200 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
Stealthy-Moss Stealthy-Moss
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
743:22:50
200
Urban Blight [ 52200 / 75600 ] High Society [ 52200 / 151200 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
Stealthy-Moss Stealthy-Moss
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
560:09:35
2000
Urban Blight [ 57800 / 64800 ] High Society [ 57800 / 129600 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
Stealthy-Moss Stealthy-Moss
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
1117:20:39
16900
Tsunami [ 3250 / 93600 ] Typhoon [ 3250 / 163800 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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  • 164200
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Player team
Stealthy-Moss Stealthy-Moss
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
1097:01:17
44150
Urban Blight [ 65045 / 81000 ] High Society [ 65045 / 162000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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  • 360350
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Player team
Stealthy-Moss Stealthy-Moss
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
1099:01:02
6150
Tsunami [ 57400 / 108000 ] Typhoon [ 57400 / 189000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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  • 23500
  • 26000
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Player team
Stealthy-Moss Stealthy-Moss
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
809:22:06
278100
Double Time [ 81000 / 81000 ] Victory March [ 216000 / 216000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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  • 1124950
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Player team
Stealthy-Moss Stealthy-Moss
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
461:02:29
1500
Max Force [ 43200 / 43200 ] Max Blast [ 86400 / 86400 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
Stealthy-Moss Stealthy-Moss
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
1050:03:13
1100
Terrain Tactics [ 86400 / 86400 ] Prime Tactics [ 131485 / 151200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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