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Day 10 - Boot: 00d 00h 00m - AET:
Game Started: 06/18/2011 - Last Updated: 08/02/2011 - 212
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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tale
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
400
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  • 0
    0/?
    0/?
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Gold Rush [ 5618.4 / 27000 ] Power of Money [ 5618.4 / 81000 ]
Max Force [ 2456 / 27000 ] Max Blast [ 2456 / 81000 ]
love Hatsune Miku
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Luck on attacks is +0 to +19%.
10360
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    0/?
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    0/?
    0/?
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Gold Rush [ 4664.4 / 27000 ] Power of Money [ 4664.4 / 81000 ]
Lucky Star [ 4145.3 / 27000 ] Lady Luck [ 4145.3 / 81000 ]
decayfor3turns
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
3100
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Market Crash [ 2216.3 / 27000 ] War Bonds [ 2216.3 / 81000 ]
Market Crash [ 920 / 27000 ] War Bonds [ 920 / 81000 ]
sm00040
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Luck on attacks is +0 to +19%.
6400
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    0/?
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Gold Rush [ 1872 / 27000 ] Power of Money [ 1872 / 81000 ]
Lucky Star [ 936 / 27000 ] Lady Luck [ 936 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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