2v2v2v2 Map Test, Fog
Day 6 - Turn: 01d 23h 22m - Total: 03d 14h 49m
Game Started: 07/26/2025 - Last Updated: 08/08/2025 - Hep Cat [v0.21]
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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andymans
Units gain +10% attack and +10% defense.
07:13:29
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    Units in vision only
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Player team
None [ 750 / 90000 ] Ex Machina [ 750 / 90000 ]
Barry01
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:14:48
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
fadeemblem4812
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
05:00:55
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Player team
Market Crash [ 500 / 18000 ] War Bonds [ 500 / 54000 ]
AAAAAAAAAAAAAA
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
06:23:10
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
einsama
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
01:09:56
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Player team
Market Crash [ 550 / 18000 ] War Bonds [ 550 / 54000 ]
Briarios
Luck on attacks is +0 to +19%.
05:10:26
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Xirema
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
06:15:52
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Player team
Enhanced Vision [ 1050 / 27000 ] Counter Break [ 1050 / 45000 ]
AerialVanGo
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
06:03:45
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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