One big square
Day 6 - Turn: 06d 23h 59m - Total: 11d 09h 59m
Game Started: 07/26/2025 - Last Updated: 08/05/2025 - Zehaha
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Meteor
Angry nell I told you this would happen!
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kduffs7
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:11:15
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Player team
Gold Rush [ 6955 / 18000 ] Power of Money [ 6955 / 54000 ]
Xponentialchaos
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:19:27
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Player team
Snipe Attack [ 2040 / 27000 ] Super Snipe [ 2040 / 54000 ]
Mex64
Units cost is reduced to 90% (10% cheaper).
09:05:40
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Player team
Barter [ 5030 / 27000 ] Merchant Union [ 5030 / 45000 ]
noonoo117
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:09:05
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Briarios
Units cost +20% more to build, but gain +30% attack and defense.
11:09:59
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Coxy90
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:19:11
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
pootermcgooter
Units cost +20% more to build, but gain +30% attack and defense.
11:10:08
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Nopassword
Units cost is reduced to 90% (10% cheaper).
09:11:44
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Player team
Barter [ 1830 / 27000 ] Merchant Union [ 1830 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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