Australia
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/27/2025 - Last Updated: 10/27/2025 - Australia
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
PhoKing
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
21:13:26
24700
  • 50
    Units in vision only
    Unit-count sprite
    x 23
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 295400
  • 33000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Copter Command [ 25900 / 39600 ] Airborne Assault [ 25900 / 118800 ]
AnaB8a
Unaffected by snow, but rain affects him the same as snow would for others.
13:09:13
14000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Blizzard [ 28840 / 43200 ] Winter Fury [ 28840 / 100800 ]
Awkwardness
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:11:35
18200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Copter Command [ 8500 / 25200 ] Airborne Assault [ 8500 / 75600 ]
Coxy90
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:14:45
36595
  • 29
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 190960
  • 29000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Gold Rush [ 31615 / 43200 ] Power of Money [ 31615 / 129600 ]
Regañon
Units gain +30% attack, but lose -20% defense.
00:00:00
20400
  • 1
    Units in vision only
    Unit-count sprite
    x 1
  • 1000
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Knuckleduster [ 43200 / 43200 ] Haymaker [ 86400 / 86400 ]
noonoo117
Units cost is reduced to 90% (10% cheaper).
13:22:11
23130
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Barter [ 48600 / 48600 ] Merchant Union [ 74605 / 81000 ]
GT8A
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
27:07:04
14200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 43200 / 43200 ] Counter Break [ 72000 / 72000 ]
natrodrigo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
30:04:31
15050
  • 39
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 13
    Unit-count sprite
    x 4
    Unit-count sprite
    x 15
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 261000
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 24450 / 43200 ] Super Snipe [ 24450 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.