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Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/31/2025 - Last Updated: 11/06/2025 - !!!!Chasing Light v5.0
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
-Riddik-
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
25:00:58
153700
  • 61
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 6
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    x 5
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    x 4
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    x 3
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    x 3
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    x 4
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    x 2
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    x 3
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    x 2
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    x 2
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    x 2
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    x 2
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    x 1
    Unit-count sprite
    x 2
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    x 1
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    x 3
    Unit-count sprite
    x 1
  • 607760
  • 66000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
POWER
ShockPunchMan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19:02:46
1488920
  • 45
    Units in vision only
    Unit-count sprite
    x 13
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 487200
  • 56000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
POWER
damopl
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
21:16:14
91200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Copter Command [ 0 / 36000 ] Airborne Assault [ 0 / 108000 ]
touf25
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
27680
  • 25
    Units in vision only
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 173160
  • 40000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
RAGBAG101
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:02:53
55400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 86240 / 90000 ]
AverageSturmEnjoyer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
17:11:53
13300
  • 52
    Units in vision only
    Unit-count sprite
    x 25
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 447300
  • 54000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Meteor Strike [ 2700 / 86400 ] Meteor Strike II [ 2700 / 144000 ]
lukej986
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:14:51
255395
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Gold Rush [ 31030 / 39600 ] Power of Money [ 31030 / 118800 ]
Deadtired
Units cost +20% more to build, but gain +30% attack and defense.
25:12:27
3900
  • 39
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 539040
  • 72000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 75120 / 88200 ]
DoctorDJJones
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:07:13
20000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 34450 / 54000 ]
Roosty1
Units gain +30% attack, but lose -20% defense.
19:06:23
25400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
Mystical_Logic
Units cost +20% more to build, but gain +30% attack and defense.
07:07:19
44800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
InevitableBigfootPainter…
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:22:41
9450
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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