Maptest
Day 8 - Turn: 04d 10h 19m - Total: 05d 18h 39m
Game Started: 07/31/2025 - Last Updated: 08/07/2025 - Center of Battle
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
berky
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:00:00
4000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Chilled_penguin
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:20:31
0
  • 13
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 38400
  • 9900
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Market Crash [ 7950 / 18000 ] War Bonds [ 7950 / 54000 ]
Harmless_Creature
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:18:38
5800
  • 11
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 31900
  • 7000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 5700 / 27000 ] Victory March [ 5700 / 72000 ]
Guilhermento
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:00:00
4000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
TeetofGreatYeet
Units cost +20% more to build, but gain +30% attack and defense.
03:00:00
9000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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