4v4 T1 Hide and Seek
Day 24 - Turn: 06d 01h 09m - Total: 43d 00h 58m
Game Started: 08/01/2025 - Last Updated: 10/26/2025 - Hide and Seek v1.9 (8p)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
natrodrigo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
42:05:55
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Player team
Terrain Tactics [ 36600 / 43200 ] Prime Tactics [ 36600 / 75600 ]
Desparado
Units gain +10% attack and +10% defense.
43:00:57
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Player team
None [ 81650 / 90000 ] Ex Machina [ 81650 / 90000 ]
Harmless_Creature
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:10:50
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Player team
Double Time [ 9350 / 27000 ] Victory March [ 9350 / 72000 ]
Sensorpants
Units gain +10% attack.
46:20:31
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Player team
Black Wave [ 9850 / 54000 ] Black Storm [ 9850 / 97200 ]
Mex64
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:21:59
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Player team
Double Time [ 2350 / 32400 ] Victory March [ 2350 / 86400 ]
Migreo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
44:05:57
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Player team
Terrain Tactics [ 18950 / 50400 ] Prime Tactics [ 18950 / 88200 ]
AAAAAAAAAAAAAA
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
49:00:17
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Player team
Double Time [ 32400 / 32400 ] Victory March [ 49650 / 86400 ]
WattRabbit
Unaffected by snow, but rain affects him the same as snow would for others.
10:13:39
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Player team
Blizzard [ 11700 / 27000 ] Winter Fury [ 11700 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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