tutorin dek
Day 2 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/01/2025 - Last Updated: 08/01/2025 - Billabong Valley
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
vvikusvanah vvikusvanah
Units gain +30% attack, but lose -20% defense.
08:23:58
2000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 4
    Unit-count sprite
    x 4
  • 4000
  • 3000
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Player team
mkcz mkcz
Unaffected by snow, but rain affects him the same as snow would for others.
08:23:58
2000
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
  • 4
    Unit-count sprite
    x 4
  • 4000
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Player team
ninis23 ninis23
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:23:57
600
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
  • 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 7000
  • 3300
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rizriz17 rizriz17
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
4000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 3
    Unit-count sprite
    x 3
  • 3000
  • 3000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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