N. America War
Day 30 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 07/09/2011 - Last Updated: 10/01/2011 - Empire of North America
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Big Dawg
Units gain +10% attack and +10% defense.
25800
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    Units in vision only
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None [ 27000 / 27000 ] Ex Machina [ 89535 / 81000 ]
sikballer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
39200
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    Units in vision only
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Varker
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
78400
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    Units in vision only
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Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 117855 / 81000 ]
a949871371
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24000
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    Units in vision only
  • 0
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
warfog
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28900
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    Units in vision only
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Snipe Attack [ 12310 / 27000 ] Super Snipe [ 12310 / 81000 ]
cjfoo
Luck on attacks is +0 to +19%.
30000
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    Units in vision only
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Patches0456
Units gain +10% attack.
45500
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    Units in vision only
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Black Wave [ 14375 / 27000 ] Black Storm [ 14375 / 81000 ]
lolabunny
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
54500
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    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 177085 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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