Fallout New Vegas LARP
Day 10 - Turn: 02d 20h 50m - Total: 08d 13h 53m
Game Started: 08/07/2025 - Last Updated: 09/07/2025 - Fallout New Vegas Wild Wasteland
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mystical_Logic
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:00:42
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tower Shield [ 1700 / 27000 ] Tower of Power [ 1700 / 54000 ]
Nightshadow123
No day-to-day abilities.
01:00:00
6000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:04:32
5500
  • 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 23700
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tsunami [ 43200 / 43200 ] Typhoon [ 48100 / 75600 ]
chickenmocker
Units cost +20% more to build, but gain +30% attack and defense.
01:00:00
20000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Doktor
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:13:52
18400
  • 20
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 54800
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tower Shield [ 32400 / 32400 ] Tower of Power [ 36750 / 64800 ]
Kettles1203
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
01:00:00
15000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 600 / 27000 ] Lightning Strike [ 600 / 81000 ]
grodomir
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:00:00
12000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Deedlith
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:11:05
1600
  • 23
    Unit-count sprite
    x 7
    Unit-count sprite
    x 11
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 64000
  • 10000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 16050 / 27000 ] Victory March [ 16050 / 72000 ]
Master11
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:18:51
10900
  • 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 85600
  • 7000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
DerangedDomino
Luck on attacks is -9% to +24%.
01:09:19
900
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Brute Force [ 8900 / 27000 ] Barbaric Blow [ 8900 / 54000 ]
MacKaber
Units cost is reduced to 90% (10% cheaper).
01:00:00
5000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Obyiron
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:06:45
1400
  • 17
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 103800
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 6450 / 27000 ] Super Snipe [ 6450 / 54000 ]
damopl
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:14:34
9000
  • 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 24300
  • 6000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 18000 / 18000 ] Airborne Assault [ 18650 / 54000 ]
StevenD212
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:00:00
5000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meteor Strike [ 3950 / 54000 ] Meteor Strike II [ 3950 / 90000 ]
RobertJoe
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:05:22
2400
  • 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 35600
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 450 / 18000 ] Airborne Assault [ 450 / 54000 ]
poisonpossum
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
01:00:00
2200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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