The final stand
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/08/2025 - Last Updated: 09/24/2025 - The final stand
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Pajoomas
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:02:55
65500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tsunami [ 50400 / 50400 ] Typhoon [ 60200 / 88200 ]
S4134J
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
25:13:59
57900
  • 24
    Unit-count sprite
    x 7
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    x 1
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    x 1
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    x 3
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    x 2
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    x 2
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    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 193400
  • 19000
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Player team
Tower Shield [ 5650 / 43200 ] Tower of Power [ 5650 / 86400 ]
natrodrigo
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
37300
  • 39
    Unit-count sprite
    x 2
    Unit-count sprite
    x 22
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    x 1
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    x 2
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    x 2
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    x 2
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    x 1
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    x 3
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 1
  • 167200
  • 19000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Player team
Tsunami [ 6250 / 57600 ] Typhoon [ 6250 / 100800 ]
kduffs7
Units gain +10% attack and +10% defense.
29:21:47
116500
  • 52
    Unit-count sprite
    x 5
    Unit-count sprite
    x 13
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    x 23
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    x 2
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    x 2
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    x 1
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    x 3
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    x 1
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    x 1
    Unit-count sprite
    x 1
  • 243900
  • 43000
    0/?
    0/?
    0/?
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    0/?
Player team
None [ 144000 / 144000 ] Ex Machina [ 144000 / 144000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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