Japan FFA
Day 21 - Turn: 02d 17h 16m - Total: 21d 04h 12m
Game Started: 08/11/2025 - Last Updated: 09/19/2025 - [11p] Japan
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
coolguy5000
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:17:29
30000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
Cassare
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:09:30
11500
  • 19
    Unit-count sprite
    x 8
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 121600
  • 28000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 48600 / 48600 ] Super Snipe [ 53550 / 97200 ]
starhal
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
22:03:43
800
  • 38
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 274800
  • 88000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
AAAAAAAAAAAAAA
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:04:11
96600
  • 37
    Unit-count sprite
    x 17
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 225000
  • 70000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Ognam
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:19:14
11100
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
depre
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:14:03
22000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 800 / 27000 ] Super Snipe [ 800 / 54000 ]
Brun0BR
Luck on attacks is +0 to +19%.
12:12:49
4300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 1000 / 37800 ] Lady Luck [ 1000 / 75600 ]
InuTheTengu
Luck on attacks is +0 to +19%.
09:13:09
2400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 20400 / 32400 ] Lady Luck [ 20400 / 64800 ]
Daddy Schnuzbart
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:13:48
24300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 28800 / 28800 ] Airborne Assault [ 83500 / 86400 ]
Resmae
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:15:00
0
  • 23
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 144800
  • 20000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 67450 / 75600 ]
BlueBounce
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:10:27
19400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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