FFA Diplomacy
Day 50 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/13/2025 - Last Updated: 02/23/2026 - New England v3
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SKeLeDríno SKeLeDríno
No day-to-day abilities.
19:17:57
45300
Sideslip [ 0 / 28800 ] Sidewinder [ 0 / 72000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
  • 0
  • 0
    0/?
    0/?
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BlueBounce BlueBounce
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:05:25
100
POWER
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 8
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    x 2
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    x 3
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    x 2
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    x 1
  • 57600
  • 34000
    0/?
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Rafmagn Rafmagn
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
31:17:15
74400
Market Crash [ 0 / 54000 ] War Bonds [ 0 / 162000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
  • 0
  • 0
  • 0
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touf25 touf25
Units gain +10% attack and +10% defense.
06:02:46
28300
None [ 0 / 108000 ] Ex Machina [ 0 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
Paratuel Paratuel
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
51:02:12
11800
POWER
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
  • 67
    Unit-count sprite
    x 15
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    x 3
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    x 3
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    x 5
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    x 4
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    x 8
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    x 7
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    x 9
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    x 1
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    x 1
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    x 4
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    x 1
  • 896600
  • 93500
    0/?
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RobertJoe RobertJoe
Units gain +10% attack and +10% defense.
30:06:23
200
None [ 0 / 108000 ] Ex Machina [ 0 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Dumpster_Fire Dumpster_Fire
Units gain +10% attack and +10% defense.
21:07:00
400
None [ 54000 / 126000 ] Ex Machina [ 54000 / 126000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 42
    Unit-count sprite
    x 5
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    x 1
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    x 7
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    x 7
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    x 1
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    x 5
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    x 4
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    x 5
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    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 506250
  • 49000
    0/?
    0/?
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Thegame91 Thegame91
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
45100
Double Time [ 0 / 48600 ] Victory March [ 0 / 129600 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 37
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    x 1
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    x 17
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    x 1
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    x 3
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    x 2
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    x 4
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    x 4
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    x 3
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    x 1
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    x 1
  • 291300
  • 45000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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