Seoul - HF - FFA
Day 19 - Turn: 05d 18h 19m - Total: 14d 09h 05m
Game Started: 08/14/2025 - Last Updated: 01/08/2026 - Seoul
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
kduffs7
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20:20:20
513100
  • 96
    Unit-count sprite
    x 14
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    x 24
    Unit-count sprite
    x 18
    Unit-count sprite
    x 35
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 1308500
  • 264000
    0/?
    0/?
    0/?
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    0/?
Turbo Charge [ 37800 / 37800 ] Overdrive [ 75600 / 75600 ]
Starduster
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
19:21:42
84900
  • 100
    Unit-count sprite
    x 27
    Unit-count sprite
    x 29
    Unit-count sprite
    x 2
    Unit-count sprite
    x 26
    Unit-count sprite
    x 3
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 1471700
  • 194000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 37800 / 37800 ] Overdrive [ 75600 / 75600 ]
Chilled_penguin
Units (even air units) gain +10% attack power on plains.
13:23:48
5700
  • 60
    Unit-count sprite
    x 7
    Unit-count sprite
    x 21
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 11
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 523700
  • 104000
    0/?
    0/?
    0/?
    0/?
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    0/?
Beat Down [ 48600 / 48600 ] Block Rock [ 97200 / 97200 ]
XLnapkins
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
18:08:18
14200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
Enhanced Vision [ 48600 / 48600 ] Counter Break [ 81000 / 81000 ]
CeskReka
No day-to-day abilities.
13:10:10
89000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 18000 / 18000 ] Sidewinder [ 24200 / 45000 ]
wilsonnteh
No day-to-day abilities.
01:22:47
93200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 4250 / 18000 ] Sidewinder [ 4250 / 45000 ]
VortexAlive
Luck on attacks is -9% to +24%.
12:05:13
76600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Brute Force [ 43200 / 43200 ] Barbaric Blow [ 86400 / 86400 ]
Dumpster_Fire
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14:09:04
75800
  • 29
    Unit-count sprite
    x 9
    Unit-count sprite
    x 4
    Unit-count sprite
    x 10
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 301800
  • 62000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Aluce
Units (even air units) gain +10% attack power on roads.
04:13:21
34000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
CutieZorua249
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23:15:15
800
  • 1
    Unit-count sprite
    x 1
  • 22400
  • 32000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 48600 / 48600 ] Overdrive [ 80150 / 97200 ]
freeboota
Units gain +30% attack, but lose -20% defense.
11:14:27
47000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Sedo
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23:06:42
75400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 54000 / 59400 ] Overdrive [ 54000 / 118800 ]
kalru
Units (even air units) gain +10% attack power on plains.
03:15:13
24000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 1400 / 27000 ] Block Rock [ 1400 / 54000 ]
Deedlith
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:13:14
87700
  • 85
    Unit-count sprite
    x 16
    Unit-count sprite
    x 14
    Unit-count sprite
    x 7
    Unit-count sprite
    x 15
    Unit-count sprite
    x 2
    Unit-count sprite
    x 28
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 831700
  • 144000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
Reevo
Luck on attacks is -9% to +24%.
04:20:23
800
  • 86
    Unit-count sprite
    x 40
    Unit-count sprite
    x 15
    Unit-count sprite
    x 5
    Unit-count sprite
    x 19
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 892100
  • 192000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
POWER
Clumpy
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
19:19:41
111400
  • 98
    Unit-count sprite
    x 39
    Unit-count sprite
    x 20
    Unit-count sprite
    x 2
    Unit-count sprite
    x 22
    Unit-count sprite
    x 11
    Unit-count sprite
    x 4
  • 0
  • 130000
    0/?
    0/?
    0/?
    0/?
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    0/?
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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