cruel cruel world
Day 6 - Turn: 05d 13h 52m - Total: 10d 00h 32m
Game Started: 08/14/2025 - Last Updated: 09/18/2025 - cruel world
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Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Unaffected by snow, but rain affects him the same as snow would for others.
10:19:32
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Blizzard [ 14150 / 27000 ] Winter Fury [ 14150 / 63000 ]
Inferno9935i
Luck on attacks is -9% to +24%.
08:00:00
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
kalru
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:03:50
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Gold Rush [ 4310 / 18000 ] Power of Money [ 4310 / 54000 ]
jawendt96
Units cost is reduced to 90% (10% cheaper).
05:10:59
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Barter [ 7760 / 27000 ] Merchant Union [ 7760 / 45000 ]
plainsonaplane
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:00:31
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Sensorpants
Units cost is reduced to 90% (10% cheaper).
11:07:40
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Barter [ 540 / 27000 ] Merchant Union [ 540 / 45000 ]
Master11
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:02:25
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Snipe Attack [ 15700 / 27000 ] Super Snipe [ 15700 / 54000 ]
CutieZorua249
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:10:47
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Snipe Attack [ 10130 / 27000 ] Super Snipe [ 10130 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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