FFA Map Test
Day 26 - Turn: 01d 10h 28m - Total: 02d 00h 29m
Game Started: 08/15/2025 - Last Updated: 12/03/2025 - Big Whoop [v0.90]
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
-Riddik-
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20:05:17
900
  • 39
    Unit-count sprite
    x 13
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 210400
  • 35000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 5300 / 43200 ] Overdrive [ 5300 / 86400 ]
Ognam
Units (even air units) gain +10% attack power on plains.
20:06:34
47400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
XLnapkins
Luck on attacks is -14% to +29%.
04:05:54
5600
  • 73
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 33
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 381100
  • 43000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Overclock [ 52100 / 54000 ] System Crash [ 52100 / 126000 ]
Jose507pty
Luck on attacks is -9% to +24%.
02:18:00
24500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 46500 / 54000 ]
Lord Percy
Units (even air units) gain +10% attack power on plains.
10:04:38
10050
  • 120
    Unit-count sprite
    x 46
    Unit-count sprite
    x 3
    Unit-count sprite
    x 14
    Unit-count sprite
    x 11
    Unit-count sprite
    x 14
    Unit-count sprite
    x 12
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 658700
  • 66000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 43200 / 43200 ] Block Rock [ 67200 / 86400 ]
kduffs7
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13:20:41
54200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 27000 / 27000 ] Overdrive [ 44000 / 54000 ]
Stormrider
Units gain +30% attack, but lose -20% defense.
09:23:40
32300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
andymans
Luck on attacks is -9% to +24%.
02:00:28
61200
  • 63
    Unit-count sprite
    x 32
    Unit-count sprite
    x 1
    Unit-count sprite
    x 10
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 307000
  • 57000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Brute Force [ 37800 / 43200 ] Barbaric Blow [ 37800 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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