black hole boss battle
Day 7 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/15/2025 - Last Updated: 11/17/2025 - black hole boss battle
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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jbbnixon jbbnixon
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:09:43
36000
Max Force [ 27000 / 27000 ] Max Blast [ 49000 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
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Player team
Fedex223 Fedex223
No day-to-day abilities. Units (even air units) gain +10% attack power on plains.
11:16:39
31000
POWER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 15
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    x 4
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    x 1
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    x 3
  • 127000
  • 34000
    0/?
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Player team
kduffs7 kduffs7
Units gain +30% attack, but lose -20% defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:04:38
8000
Knuckleduster [ 6550 / 27000 ] Haymaker [ 6550 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 20
    Unit-count sprite
    x 11
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    x 1
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    x 4
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    x 4
  • 166900
  • 40000
    0/?
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Player team
PrismaticStorm PrismaticStorm
Units repair +1 additional HP (note: liable for costs). Luck on attacks is -9% to +24%.
05:04:13
39000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
  • 0
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Player team
advancewars10 advancewars10
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
00:00:00
191100
Lightning Drive [ 0 / 32400 ] Lightning Strike [ 0 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 127
    Unit-count sprite
    x 1
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    x 8
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    x 3
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    x 2
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    x 2
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    x 3
    Unit-count sprite
    x 86
    Unit-count sprite
    x 8
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 589600
  • 190000
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Player team
serifAizawa serifAizawa
No day-to-day abilities. Luck on attacks is -9% to +24%.
08:00:00
20000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
  • 0
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Player team
Deedlith Deedlith
Units repair +1 additional HP (note: liable for costs). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:21:19
13900
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 35025 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 13
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    x 6
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    x 6
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    x 1
  • 53300
  • 28000
    0/?
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Player team
BlueBounce BlueBounce
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:22:09
0
Sideslip [ 6500 / 18000 ] Sidewinder [ 6500 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 14
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    x 1
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    x 1
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    x 2
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    x 5
    Unit-count sprite
    x 1
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    x 1
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    x 1
    Unit-count sprite
    x 2
  • 136000
  • 28000
    0/?
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Player team
AnthonyRafael AnthonyRafael
Units repair +1 additional HP (note: liable for costs). No day-to-day abilities.
08:00:00
20000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
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Player team
RobertJoe RobertJoe
Units repair +1 additional HP (note: liable for costs). Luck on attacks is -14% to +29%.
12:11:40
43000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
  • 9
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    x 3
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    x 2
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    x 4
  • 104000
  • 34000
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Player team
CeskReka CeskReka
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units (even air units) gain +10% attack power on plains.
10:14:23
30000
Turbo Charge [ 10600 / 27000 ] Overdrive [ 10600 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
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Player team
Faelurian Faelurian
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
08:21:02
48000
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 45000 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
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Player team
wooloowarbler wooloowarbler
Units repair +1 additional HP (note: liable for costs). Units gain +30% attack, but lose -20% defense.
01:03:02
40000
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 54000 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 0
  • 0
  • 0
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Player team
Rangelstk Rangelstk
Units repair +1 additional HP (note: liable for costs). Units (even air units) gain +10% attack power on plains.
08:08:36
40000
Lucky Lass [ 26950 / 27000 ] Covering Fire [ 26950 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 9
    Unit-count sprite
    x 3
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    x 2
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    x 3
    Unit-count sprite
    x 1
  • 77000
  • 26000
    0/?
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Player team
Dodgy_Duffer Dodgy_Duffer
Units gain +30% attack, but lose -20% defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:11:03
6000
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 8
    Unit-count sprite
    x 4
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    x 2
    Unit-count sprite
    x 2
  • 78000
  • 24000
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Player team
Stormrider Stormrider
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Luck on attacks is -9% to +24%.
05:14:36
61000
Lightning Drive [ 800 / 27000 ] Lightning Strike [ 800 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
  • 0
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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