FFA
Day 39 - Turn: 02d 16h 40m - Total: 16d 00h 56m
Game Started: 08/16/2025 - Last Updated: 11/17/2025 - !!!!Chasing Light v5.0
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Thegame91
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
31:12:55
5200
  • 0
  • 0
  • 0
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Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 113400 / 113400 ]
-Riddik-
No day-to-day abilities.
33:23:12
5900
  • 0
  • 0
  • 0
    0/?
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Hyper Repair [ 54000 / 54000 ] Hyper Upgrade [ 108000 / 108000 ]
melly
Units repair +1 additional HP (note: liable for costs).
19:13:42
8800
  • 0
  • 0
  • 0
    0/?
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Lucky Lass [ 37800 / 37800 ] Covering Fire [ 60900 / 75600 ]
s-man
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
36:23:57
5800
  • 73
    Unit-count sprite
    x 26
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
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    x 1
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    x 6
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    x 4
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    x 7
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    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 679500
  • 60000
    0/?
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SUPER
XLnapkins
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:00:55
89800
  • 83
    Unit-count sprite
    x 20
    Unit-count sprite
    x 17
    Unit-count sprite
    x 12
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
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    x 2
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    x 1
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    x 6
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    x 5
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    x 1
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    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 712600
  • 97000
    0/?
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Double Time [ 64800 / 64800 ] Victory March [ 108450 / 172800 ]
SeaweedCowboy
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
40:05:29
6650
  • 79
    Unit-count sprite
    x 33
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
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    x 2
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    x 6
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
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    x 4
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    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 572050
  • 59000
    0/?
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Lightning Drive [ 48600 / 48600 ] Lightning Strike [ 119500 / 145800 ]
starhal
No day-to-day abilities.
23:09:18
27400
  • 0
  • 0
  • 0
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SUPER
Ironbasilisk
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:01:50
600
  • 0
  • 0
  • 0
    0/?
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
QuietProfesional
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:01:23
2600
  • 0
  • 0
  • 0
    0/?
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SUPER
BlueBounce
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:11:01
800
  • 0
  • 0
  • 0
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POWER
Ognam
No day-to-day abilities.
20:04:00
6100
  • 0
  • 0
  • 0
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Sideslip [ 20300 / 25200 ] Sidewinder [ 20300 / 63000 ]
Paratuel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:09:58
3050
  • 0
  • 0
  • 0
    0/?
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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