FFA Fog Map Test
Day 10 - Turn: 03d 21h 40m - Total: 10d 02h 51m
Game Started: 08/18/2025 - Last Updated: 09/15/2025 - Ardor for Operations [v0.23]
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Damage Calculator (Hotkey: C)
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Replay
Meteor
Angry nell I told you this would happen!
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VandS
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
05:17:01
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    Units in vision only
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    0/?
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Enhanced Vision [ 2300 / 27000 ] Counter Break [ 2300 / 45000 ]
AerialVanGo
No day-to-day abilities.
03:07:38
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    Units in vision only
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
XLnapkins
Units repair +1 additional HP (note: liable for costs).
12:10:16
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    Units in vision only
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 41600 / 54000 ]
AliasML
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:23:18
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    Units in vision only
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 41500 / 63000 ]
Ironbasilisk
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:02:50
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    Units in vision only
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Terrain Tactics [ 9100 / 36000 ] Prime Tactics [ 9100 / 63000 ]
Supremo_Hectorix
Units repair +1 additional HP (note: liable for costs).
11:11:50
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    Units in vision only
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    0/?
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Lucky Lass [ 3000 / 27000 ] Covering Fire [ 3000 / 54000 ]
andymans
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:06:56
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    Units in vision only
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
randomperson 76
No day-to-day abilities.
10:02:29
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    Units in vision only
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Hyper Repair [ 13500 / 27000 ] Hyper Upgrade [ 13500 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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