FFA Fog Map Test
Day 19 - Turn: 02d 17h 39m - Total: 06d 20h 33m
Game Started: 08/18/2025 - Last Updated: 11/05/2025 - Ardor for Operations [v0.23]
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
VandS
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
06:11:19
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    Units in vision only
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Enhanced Vision [ 32400 / 32400 ] Counter Break [ 52450 / 54000 ]
AerialVanGo
No day-to-day abilities.
08:08:48
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Hyper Repair [ 31050 / 37800 ] Hyper Upgrade [ 31050 / 75600 ]
XLnapkins
Units repair +1 additional HP (note: liable for costs).
17:07:13
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    Units in vision only
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SUPER
AliasML
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:03:51
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SUPER
Ironbasilisk
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:01:38
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    Units in vision only
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Supremo_Hectorix
Units repair +1 additional HP (note: liable for costs).
20:10:40
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    Units in vision only
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POWER
andymans
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:05:34
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    Units in vision only
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Max Force [ 36900 / 37800 ] Max Blast [ 36900 / 75600 ]
randomperson 76
No day-to-day abilities.
06:20:32
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    Units in vision only
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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