teams of 3
Day 7 - Turn: 06d 02h 13m - Total: 09d 06h 01m
Game Started: 08/18/2025 - Last Updated: 09/12/2025 - Sprite Lagoon
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
LorFarquaad
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:02:51
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
XLnapkins
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:07:13
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Siege Tortoise
Units repair +1 additional HP (note: liable for costs).
09:06:00
2000
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    x 1
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Unepetitefleur
No day-to-day abilities.
11:22:57
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
CapReddy
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:10:27
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Rafmagn
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:05:49
0
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
ialiexi
No day-to-day abilities.
11:20:38
0
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
TachiDefault
No day-to-day abilities.
12:20:48
0
  • 5
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    x 4
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    x 1
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Yellow moon
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
03:09:08
1000
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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