Day 49 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/19/2025 - Last Updated: 11/10/2025 - Europe on speed
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
touhist touhist
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:15:20
100500
Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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LorFarquaad LorFarquaad
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
42:21:14
300
SUPER
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 137
    Units in vision only
    Unit-count sprite
    x 55
    Unit-count sprite
    x 18
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    x 3
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    x 2
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    x 1
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    x 3
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    x 1
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    Unit-count sprite
    x 1
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    x 7
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 911700
  • 159000
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bartek1999bomba@o2.pl bartek1999bomba@o2.pl
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
88250
Terrain Tactics [ 72000 / 72000 ] Prime Tactics [ 126000 / 126000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 30
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
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    x 10
    Unit-count sprite
    x 1
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    x 4
  • 311300
  • 93000
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NeotankGanymede2025 NeotankGanymede2025
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:18:57
31200
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 102000 / 113400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
    Units in vision only
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Sideshow_Tom Sideshow_Tom
Units repair +1 additional HP (note: liable for costs).
35:19:26
5600
POWER
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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Cassare Cassare
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
28:08:15
58050
Lightning Drive [ 75600 / 75600 ] Lightning Strike [ 156200 / 226800 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
    Units in vision only
  • 0
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JIPS JIPS
No day-to-day abilities.
18:00:46
52300
Hyper Repair [ 54000 / 54000 ] Hyper Upgrade [ 108000 / 108000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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