Final Fantasy FFA
Day 12 - Turn: 05d 19h 17m - Total: 32d 04h 28m
Game Started: 08/20/2025 - Last Updated: 10/18/2025 - Final Fantasy
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
NE$$ D BE$T
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
27:01:49
6100
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 27000 / 27000 ] High Society [ 34250 / 54000 ]
OgItsKnucks
Units gain +10% attack.
27:11:40
30000
  • 23
    Unit-count sprite
    x 16
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 62000
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Black Wave [ 19200 / 45000 ] Black Storm [ 19200 / 81000 ]
damopl
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
36:07:26
10500
  • 24
    Unit-count sprite
    x 16
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 86900
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tsunami [ 13400 / 36000 ] Typhoon [ 13400 / 63000 ]
CutieZorua249
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
33:13:08
600
  • 22
    Unit-count sprite
    x 14
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 87500
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 7600 / 27000 ] Victory March [ 7600 / 72000 ]
Jill_the_Nerd
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:18:20
11800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 7550 / 27000 ] Victory March [ 7550 / 72000 ]
Hydreigon_Emjoyer
Units gain +10% attack.
26:15:19
6600
  • 21
    Unit-count sprite
    x 14
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 74400
  • 11000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Black Wave [ 2900 / 45000 ] Black Storm [ 2900 / 81000 ]
army55
No day-to-day abilities.
21:12:40
3300
  • 8
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 29700
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 18000 / 18000 ] Sidewinder [ 35800 / 45000 ]
MacKaber
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32:04:27
15000
  • 10
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 42200
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 26900 / 27000 ] Victory March [ 26900 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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