EotH Short Turns T4
Day 14 - Turn: 04d 01h 57m - Total: 26d 05h 42m
Game Started: 08/23/2025 - Last Updated: 11/05/2025 - Eye of the Hurricane
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ognam
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
27:02:50
1000
  • 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 11200
  • 10000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
Mex64
Units gain +30% attack, but lose -20% defense.
14:02:28
22400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 8950 / 37800 ] Haymaker [ 8950 / 75600 ]
dashwood
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13:19:36
4000
  • 23
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 145000
  • 22000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 11900 / 32400 ] Overdrive [ 11900 / 64800 ]
Migreo
Units (even air units) gain +10% attack power on plains.
28:13:48
300
  • 38
    Unit-count sprite
    x 16
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 144000
  • 24000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 6950 / 32400 ] Block Rock [ 6950 / 64800 ]
Mooncookies722
Luck on attacks is -9% to +24%.
19:10:56
7000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 54000 / 54000 ]
pootermcgooter
Luck on attacks is -9% to +24%.
24:21:10
4100
  • 23
    Unit-count sprite
    x 11
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 89600
  • 22000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Brute Force [ 32400 / 32400 ] Barbaric Blow [ 48150 / 64800 ]
TwoYearsGone
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
26:05:41
37400
  • 31
    Unit-count sprite
    x 24
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 94700
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 32400 / 32400 ] Overdrive [ 57450 / 64800 ]
Ironbasilisk
Units gain +30% attack, but lose -20% defense.
25:12:08
1800
  • 10
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 21600
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
GaoMatteo
No day-to-day abilities.
18:22:16
10500
  • 31
    Unit-count sprite
    x 1
    Unit-count sprite
    x 23
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 76600
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 21600 / 21600 ] Sidewinder [ 54000 / 54000 ]
xenharmonix
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
21:13:29
4700
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
lanthir_lamath
No day-to-day abilities.
24:18:55
500
  • 32
    Unit-count sprite
    x 16
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 175500
  • 22000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 18000 / 18000 ] Sidewinder [ 20550 / 45000 ]
touf25
Units (even air units) gain +10% attack power on plains.
22:11:52
4400
  • 26
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 15
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 108300
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Paratuel
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
24:20:21
17100
  • 34
    Unit-count sprite
    x 1
    Unit-count sprite
    x 23
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 125300
  • 24000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 27000 / 27000 ] Overdrive [ 29150 / 54000 ]
BadRAM
Units (even air units) gain +10% attack power on roads.
24:21:25
500
  • 48
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 34
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 162300
  • 38000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Forced March [ 32350 / 32400 ] Trail of Woe [ 32350 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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