Day 12 - Turn: 04d 04h 35m - Total: 09d 08h 52m
Game Started: 10/04/2025 - Last Updated: 10/20/2025 - Caustic Finale
Bracket: QC5 D2 [E]
Quack Cup #5 - Division 2 [E]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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red_roman
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:19:00
3400
  • 23
    Unit-count sprite
    x 18
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 52600
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
Urban Blight [ 14625 / 32400 ] High Society [ 14625 / 64800 ]
BloodxKain
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unaffected by snow, but rain affects him the same as snow would for others.
09:08:51
13800
  • 23
    Unit-count sprite
    x 14
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
  • 52100
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 28400 / 32400 ] High Society [ 28400 / 64800 ]
Blizzard [ 27000 / 27000 ] Winter Fury [ 27700 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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