Day 12 - Turn: 03d 18h 50m - Total: 17d 21h 34m
Game Started: 09/25/2025 - Last Updated: 10/02/2025 - Caustic Finale
Bracket: QC5 D2 [H]
Quack Cup #5 - Division 2 [H]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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NeoTankRush
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:21:33
19100
  • 30
    Unit-count sprite
    x 20
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
  • 72100
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 23900 / 27000 ] Hyper Upgrade [ 23900 / 54000 ]
Max Force [ 10600 / 32400 ] Max Blast [ 10600 / 64800 ]
ZappyC7
Unaffected by snow, but rain affects him the same as snow would for others. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:07:13
4600
  • 26
    Unit-count sprite
    x 17
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
  • 66500
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Blizzard [ 27000 / 27000 ] Winter Fury [ 49300 / 63000 ]
Lightning Drive [ 24650 / 27000 ] Lightning Strike [ 24650 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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