Day 18 - Turn: 00d 00h 00m - Total: 19d 12h 07m
Game Started: 10/04/2025 - Last Updated: 10/11/2025 - Caustic Finale
Bracket: QC5 D3 [C]
Quack Cup #5 - Division 3 [C]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Joblo147
Unaffected by snow, but rain affects him the same as snow would for others. Unaffected by snow, but rain affects him the same as snow would for others.
28:13:43
12600
  • 28
    Unit-count sprite
    x 15
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    x 6
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    x 1
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    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 81300
  • 19000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Blizzard [ 28825 / 37800 ] Winter Fury [ 28825 / 88200 ]
advancewars10
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:12:06
17000
  • 11
    Unit-count sprite
    x 6
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    x 1
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    x 2
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    x 1
    Unit-count sprite
    x 1
  • 51600
  • 19000
    0/?
    0/?
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    0/?
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Urban Blight [ 37800 / 37800 ] High Society [ 50675 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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