Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/24/2025 - Last Updated: 09/12/2025 - Sahara
Bracket: QC5 D3 [D]
Quack Cup #5 - Division 3 [D]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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SheriffMeister
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
26000
  • 22
    Unit-count sprite
    x 17
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 55680
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 56560 / 63000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 29960 / 54000 ]
ecnelis
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:05:39
1320
  • 28
    Unit-count sprite
    x 17
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 92520
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 48920 / 63000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 26560 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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