Day 16 - Turn: 00d 05h 18m - Total: 09d 20h 43m
Game Started: 09/19/2025 - Last Updated: 10/23/2025 - Caustic Finale
Bracket: QC5 D3 [G]
Quack Cup #5 - Division 3 [G]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Damage Calculator (Hotkey: C)
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Meteor
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Desparado
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Unaffected by snow, but rain affects him the same as snow would for others.
09:20:42
29900
  • 21
    Unit-count sprite
    x 6
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    x 14
    Unit-count sprite
    x 1
  • 48400
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Max Force [ 37800 / 37800 ] Max Blast [ 43350 / 75600 ]
Blizzard [ 27000 / 27000 ] Winter Fury [ 51375 / 63000 ]
SirLagalot89
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:13:56
2200
  • 24
    Unit-count sprite
    x 13
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
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    x 1
  • 110500
  • 21000
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Urban Blight [ 32400 / 32400 ] High Society [ 37950 / 64800 ]
Urban Blight [ 27375 / 37800 ] High Society [ 27375 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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