Day 16 - Turn: 02d 22h 58m - Total: 25d 07h 48m
Game Started: 09/19/2025 - Last Updated: 09/23/2025 - Caustic Finale
Bracket: QC5 D5 [A]
Quack Cup #5 - Division 5 [A]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
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Damage Calculator (Hotkey: C)
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Meteor
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heupotato
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unaffected by snow, but rain affects him the same as snow would for others.
26:17:25
1900
  • 28
    Unit-count sprite
    x 9
    Unit-count sprite
    x 16
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 61300
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 37800 / 37800 ] High Society [ 49775 / 75600 ]
Blizzard [ 32400 / 32400 ] Winter Fury [ 47950 / 75600 ]
plouffe
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unaffected by snow, but rain affects him the same as snow would for others.
25:07:47
16600
  • 15
    Unit-count sprite
    x 9
    Unit-count sprite
    x 6
  • 31100
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 29550 / 37800 ] High Society [ 29550 / 75600 ]
Blizzard [ 10075 / 32400 ] Winter Fury [ 10075 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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