First blood è_é
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/24/2025 - Last Updated: 09/09/2025 - '~USA-
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
The Slow One The Slow One
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
39:07:42
1700
Max Force [ 59400 / 59400 ] Max Blast [ 72850 / 118800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 3
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 46400
  • 18000
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OriginalLG OriginalLG
Luck on attacks is -14% to +29%.
11:06:02
5000
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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DeaDEclipsE DeaDEclipsE
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
255600
Turbo Charge [ 10100 / 43200 ] Overdrive [ 10100 / 86400 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 68
    Units in vision only
    Unit-count sprite
    x 14
    Unit-count sprite
    x 8
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 8
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
  • 689200
  • 66000
    0/?
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zielinskigr zielinskigr
No day-to-day abilities.
13:10:53
10300
Hyper Repair [ 900 / 27000 ] Hyper Upgrade [ 900 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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CutieZorua249 CutieZorua249
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
32:23:08
20900
Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 72250 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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TropicofCapricrn TropicofCapricrn
No day-to-day abilities.
11:00:17
12000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Canaranjo Canaranjo
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:04:00
4000
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Az1mute Az1mute
No day-to-day abilities.
21:14:34
53000
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 36950 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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