Snas is anger
Day 45 - Turn: 00d 00h 00m - Total: 339d 03h 52m
Game Started: 08/24/2025 - Last Updated: 09/30/2025 - Curtain call
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
TheSadCatto TheSadCatto
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
658:06:54
3900
Max Force [ 14650 / 54000 ] Max Blast [ 14650 / 108000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
squash1234 squash1234
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
643:16:50
15200
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 113750 / 129600 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Tyler Fraser Tyler Fraser
Units cost +20% more to build, but gain +30% attack and defense.
655:23:13
640
Morale Boost [ 9980 / 86400 ] Samurai Spirit [ 9980 / 151200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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  • 17000
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Player team
Bluefish6935 Bluefish6935
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
339:03:51
14000
Meteor Strike [ 162000 / 162000 ] Meteor Strike II [ 261960 / 270000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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