Paved Paradise
Day 5 - Turn: 06d 00h 50m - Total: 10d 00h 59m
Game Started: 08/28/2025 - Last Updated: 10/02/2025 - Final Gridgil
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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NeotankGanymede2025
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
09:23:44
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Element115
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:11:15
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Railroadhunter
Units cost is reduced to 90% (10% cheaper). Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:16:27
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
XXKeps
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:23:37
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Lordkilla12
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
09:23:23
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
NORTHSHIELD
Units cost is reduced to 90% (10% cheaper). Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:05:27
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
kalru
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
07:04:03
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
SKeLeDríno
No day-to-day abilities. No day-to-day abilities.
10:06:24
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
LeeAdama
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units cost +20% more to build, but gain +30% attack and defense.
04:10:28
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
hidd3n
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost is reduced to 90% (10% cheaper).
10:00:58
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
KermitTheHermit
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
10:13:50
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
gostop1423
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:03:39
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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