Hide and seek
Day 10 - Turn: 06d 23h 05m - Total: 16d 01h 04m
Game Started: 08/27/2025 - Last Updated: 11/22/2025 - Animal Island
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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BlueBounce
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
16:18:17
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Player team
Enhanced Vision [ 5250 / 27000 ] Counter Break [ 5250 / 45000 ]
NeotankGanymede2025
Units cost +20% more to build, but gain +30% attack and defense.
05:23:46
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Player team
Morale Boost [ 1200 / 36000 ] Samurai Spirit [ 1200 / 63000 ]
BoldGiraffe
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:10:00
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Player team
Meteor Strike [ 5570 / 54000 ] Meteor Strike II [ 5570 / 90000 ]
RIM-E
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11:16:38
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Player team
Enhanced Vision [ 15960 / 27000 ] Counter Break [ 15960 / 45000 ]
Dr.Jingles
Units cost +20% more to build, but gain +30% attack and defense.
15:18:06
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
andrewthomas
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:07:31
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Player team
Enhanced Vision [ 7500 / 27000 ] Counter Break [ 7500 / 45000 ]
XXKeps
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:22:59
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
KitsuneNatalae
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:18:22
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Player team
Copter Command [ 15000 / 18000 ] Airborne Assault [ 15000 / 54000 ]
NORTHSHIELD
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12:14:56
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Player team
Meteor Strike [ 2250 / 54000 ] Meteor Strike II [ 2250 / 90000 ]
Cvest501
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:01:03
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Player team
Urban Blight [ 7500 / 27000 ] High Society [ 7500 / 54000 ]
Sage10001
Units cost +20% more to build, but gain +30% attack and defense.
12:06:05
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Player team
Morale Boost [ 6075 / 43200 ] Samurai Spirit [ 6075 / 75600 ]
Louquinze
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:02:26
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Player team
Enhanced Vision [ 16660 / 27000 ] Counter Break [ 16660 / 45000 ]
antor100
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
03:11:23
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Player team
Tsunami [ 4500 / 36000 ] Typhoon [ 4500 / 63000 ]
Sedo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:03:55
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Player team
Double Time [ 7970 / 27000 ] Victory March [ 7970 / 72000 ]
JuniorFirpo
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11:09:22
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Player team
Enhanced Vision [ 5840 / 27000 ] Counter Break [ 5840 / 45000 ]
xtrwombat
Units cost +20% more to build, but gain +30% attack and defense.
02:21:03
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Player team
Morale Boost [ 6590 / 36000 ] Samurai Spirit [ 6590 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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