Map test
Day 7 - Turn: 08d 11h 18m - Total: 25d 17h 13m
Game Started: 08/30/2025 - Last Updated: 11/01/2025 - Australia+ Antarctica
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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NeotankGanymede2025
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21:06:45
0
  • 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 16600
  • 14000
    0/?
    0/?
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    0/?
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    0/?
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 56450 / 63000 ]
ScribEnthusiast
Units (even air units) gain +10% attack power on plains.
24:19:06
3600
  • 16
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 9
    Unit-count sprite
    x 2
  • 57000
  • 14000
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Beat Down [ 21450 / 27000 ] Block Rock [ 21450 / 54000 ]
Az1mute
No day-to-day abilities.
35:12:45
4000
  • 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 50600
  • 12000
    0/?
    0/?
    0/?
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    0/?
Hyper Repair [ 18500 / 27000 ] Hyper Upgrade [ 18500 / 54000 ]
Migreo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
35:08:32
5400
  • 14
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 49300
  • 18000
    0/?
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    0/?
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Terrain Tactics [ 18300 / 36000 ] Prime Tactics [ 18300 / 63000 ]
zielinskigr
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
32:05:21
400
  • 0
  • 0
  • 0
    0/?
    0/?
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Terrain Tactics [ 12500 / 36000 ] Prime Tactics [ 12500 / 63000 ]
fedex
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
35:00:39
1500
  • 18
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 62200
  • 20000
    0/?
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    0/?
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Turbo Charge [ 13850 / 27000 ] Overdrive [ 13850 / 54000 ]
Lambdaw
Units (even air units) gain +10% attack power on plains.
33:18:15
2700
  • 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 23600
  • 12000
    0/?
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    0/?
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    0/?
    0/?
POWER
Riff92
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
35:14:22
5000
  • 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 61200
  • 14000
    0/?
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    0/?
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Max Force [ 19100 / 27000 ] Max Blast [ 19100 / 54000 ]
Secchi
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25:17:12
18500
  • 16
    Unit-count sprite
    x 2
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 54300
  • 18000
    0/?
    0/?
    0/?
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    0/?
    0/?
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Terrain Tactics [ 8700 / 36000 ] Prime Tactics [ 8700 / 63000 ]
CutieZorua249
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
31:21:30
6800
  • 14
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 53000
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Terrain Tactics [ 9900 / 36000 ] Prime Tactics [ 9900 / 63000 ]
kite973
No day-to-day abilities.
28:12:01
5200
  • 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
  • 27500
  • 12000
    0/?
    0/?
    0/?
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POWER
towman22488
No day-to-day abilities.
21:08:51
1000
  • 14
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
  • 47300
  • 18000
    0/?
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    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 26050 / 27000 ] Hyper Upgrade [ 26050 / 54000 ]
touf25
No day-to-day abilities.
31:00:19
0
  • 18
    Unit-count sprite
    x 10
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 65000
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 1850 / 27000 ] Hyper Upgrade [ 1850 / 54000 ]
Saphirewug
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
23:22:33
12000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
WOTANx
Units (even air units) gain +10% attack power on plains.
31:00:35
3500
  • 16
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 55800
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 3700 / 27000 ] Block Rock [ 3700 / 54000 ]
lanthir_lamath
Units (even air units) gain +10% attack power on plains.
32:15:43
6000
  • 17
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 61000
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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