2v2v2v2 Map Test
Day 23 - Turn: 02d 20h 49m - Total: 02d 20h 49m
Game Started: 08/30/2025 - Last Updated: 11/13/2025 - Crawly Bob [v0.4]
(00,00)
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Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
andymans
No day-to-day abilities.
19:14:51
7300
  • 60
    Unit-count sprite
    x 31
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 327300
  • 40000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Migreo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:12:39
13900
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 62750 / 75600 ]
Rader Elcaroman
No day-to-day abilities.
06:16:17
23300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 30200 / 54000 ]
HouseLizard
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:19:38
1500
  • 24
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 124300
  • 24000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 10650 / 43200 ] Prime Tactics [ 10650 / 75600 ]
PhoKing
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:20:48
53500
  • 53
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 35
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 279800
  • 53000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 9550 / 48600 ] Max Blast [ 9550 / 97200 ]
moonbug7
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:10:35
61600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 23150 / 43200 ] Max Blast [ 23150 / 86400 ]
AAAAAAAAAAAAAA
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19:07:38
22400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 32400 / 32400 ] Max Blast [ 52250 / 64800 ]
Raynian
No day-to-day abilities.
19:09:47
600
  • 44
    Unit-count sprite
    x 24
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 239100
  • 33000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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