Another europe
Day 33 - Turn: 05d 19h 51m - Total: 28d 20h 02m
Game Started: 09/01/2025 - Last Updated: 12/23/2025 - Europe - 10 Players [v1.02]
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Counterturtle
No day-to-day abilities.
02:21:53
25000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Flameche93
Units (even air units) gain +10% attack power on plains.
01:06:11
25500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 7650 / 27000 ] Block Rock [ 7650 / 54000 ]
Riff92
Units (even air units) gain +10% attack power on plains.
36:04:08
11000
  • 31
    Unit-count sprite
    x 5
    Unit-count sprite
    x 19
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 228900
  • 31000
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Beat Down [ 48600 / 48600 ] Block Rock [ 77175 / 97200 ]
Rickolas
Units gain +30% attack, but lose -20% defense.
29:18:03
29000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Knuckleduster [ 48600 / 48600 ] Haymaker [ 73700 / 97200 ]
JIPS
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:01:25
18400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
Enhanced Vision [ 43200 / 43200 ] Counter Break [ 72000 / 72000 ]
fedex
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
36:14:05
11100
  • 36
    Unit-count sprite
    x 18
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 283000
  • 32000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
Sergio123104
No day-to-day abilities.
11:02:00
500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 750 / 18000 ] Sidewinder [ 750 / 45000 ]
Captain-Fuzzy
Units (even air units) gain +10% attack power on plains.
17:08:00
21600
  • 64
    Unit-count sprite
    x 5
    Unit-count sprite
    x 45
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 271950
  • 35000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 37800 / 37800 ] Block Rock [ 75600 / 75600 ]
Laptop-gun
No day-to-day abilities.
28:20:01
169900
  • 63
    Unit-count sprite
    x 32
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 540200
  • 58000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 25200 / 25200 ] Sidewinder [ 61650 / 63000 ]
Nat.22LR
Units (even air units) gain +10% attack power on plains.
36:17:53
10800
  • 21
    Unit-count sprite
    x 14
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 124800
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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