WWI Europe
Day 29 - Turn: 06d 11h 13m - Total: 41d 12h 08m
Game Started: 09/02/2025 - Last Updated: 06/02/2026 - Concert of Europe
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
icedfish icedfish
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12:00:46
33000
Turbo Charge [ 32400 / 32400 ] Overdrive [ 38600 / 64800 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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MacKaber MacKaber
Luck on attacks is +0 to +19%.
30:03:06
500
Lucky Star [ 43200 / 43200 ] Lady Luck [ 86400 / 86400 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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The_Batman The_Batman
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
48:23:03
51000
Double Time [ 54000 / 54000 ] Victory March [ 78200 / 144000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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tiktok1 tiktok1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:22:32
14000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Joly Joly
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:22:26
16300
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Laptop-gun Laptop-gun
Luck on attacks is +0 to +19%.
31:08:48
45600
Lucky Star [ 32400 / 32400 ] Lady Luck [ 64800 / 64800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Maithos Maithos
Luck on attacks is +0 to +19%.
22:08:21
37200
Lucky Star [ 21200 / 32400 ] Lady Luck [ 21200 / 64800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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General_Fanon General_Fanon
No day-to-day abilities.
37:14:50
36500
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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SKeLeDríno SKeLeDríno
Units gain +30% attack, but lose -20% defense.
15:11:56
29500
Knuckleduster [ 5250 / 27000 ] Haymaker [ 5250 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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JIPS JIPS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:14:10
38850
Double Time [ 32400 / 32400 ] Victory March [ 62325 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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hunch hunch
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24:19:04
3900
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 57150 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Nat.22LR Nat.22LR
Luck on attacks is +0 to +19%.
41:22:04
15400
Lucky Star [ 0 / 32400 ] Lady Luck [ 0 / 64800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Captain-Fuzzy Captain-Fuzzy
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:05:29
35100
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Rickolas Rickolas
Luck on attacks is +0 to +19%.
41:12:07
59950
Lucky Star [ 43200 / 43200 ] Lady Luck [ 48000 / 86400 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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KermitTheHermit KermitTheHermit
Luck on attacks is +0 to +19%.
35:23:43
25400
Lucky Star [ 27000 / 27000 ] Lady Luck [ 33850 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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LewisDaLewd LewisDaLewd
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:06:14
11700
Double Time [ 5500 / 27000 ] Victory March [ 5500 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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