2 VS 2
Day 9 - Turn: 18d 01h 25m - Total: 150d 15h 40m
Game Started: 09/02/2025 - Last Updated: 09/16/2025 - 2v2 Crecy
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ErwinJRommel
Units gain +30% attack, but lose -20% defense.
150:15:39
11000
  • 15
    Unit-count sprite
    x 10
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 44500
  • 11000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Knuckleduster [ 5800 / 27000 ] Haymaker [ 5800 / 54000 ]
NeotankGanymede2025
No day-to-day abilities.
139:20:28
0
  • 21
    Unit-count sprite
    x 15
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 51500
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 7800 / 18000 ] Sidewinder [ 7800 / 45000 ]
elihaun
Units (even air units) gain +10% attack power on plains.
134:21:57
0
  • 13
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 45500
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Beat Down [ 8550 / 27000 ] Block Rock [ 8550 / 54000 ]
touhist
Units (even air units) gain +10% attack power on plains.
141:04:58
4000
  • 22
    Unit-count sprite
    x 17
    Unit-count sprite
    x 5
  • 45800
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Beat Down [ 10400 / 27000 ] Block Rock [ 10400 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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