Maxx Unlimited
Day 5 - Boot: 00d 00h 00m - AET:
Game Started: 12/21/2005 - Last Updated: 02/24/2006 - Dance of Death
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Crimson Archer
Units (even air units) gain +10% attack power on plains.
67000
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
donkeylover
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
64500
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
silver.arrow
Units cost +20% more to build, but gain +30% attack and defense.
80700
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
thatAWguy
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
62800
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Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
war_n00b30
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
8400
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Market Crash [ 13650 / 27000 ] War Bonds [ 13650 / 81000 ]
keeperofthescarf
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
18000
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Turbo Charge [ 10800 / 27000 ] Overdrive [ 10800 / 81000 ]
Shadow Star
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
64500
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
cybersquall
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
71700
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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