Invasjonen
Day 73 - Turn: 00d 00h 00m - Total: 07d 01h 57m
Game Started: 09/04/2025 - Last Updated: 05/26/2026 - Seoul
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Saphirewug Saphirewug
Units cost is reduced to 90% (10% cheaper).
13:17:19
135640
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Gnarexpress Gnarexpress
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:21:01
11000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Paratuel Paratuel
Units cost +20% more to build, but gain +30% attack and defense.
65:07:28
6482460
Morale Boost [ 0 / 108000 ] Samurai Spirit [ 0 / 189000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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    Unit-count sprite
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    Unit-count sprite
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Az1mute Az1mute
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:07:54
31500
Double Time [ 43200 / 43200 ] Victory March [ 99640 / 115200 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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gyatch gyatch
Units cost +20% more to build, but gain +30% attack and defense.
21:00:49
93480
Morale Boost [ 0 / 79200 ] Samurai Spirit [ 0 / 138600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Reevo Reevo
Units cost +20% more to build, but gain +30% attack and defense.
23:22:07
4453560
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Elmerlino Elmerlino
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:04:42
67500
Terrain Tactics [ 11970 / 36000 ] Prime Tactics [ 11970 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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QuietProfesional QuietProfesional
Units cost +20% more to build, but gain +30% attack and defense.
23:05:33
180
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Larkohiya Larkohiya
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
22:04:39
900
POWER
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Jeetea Jeetea
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:15:01
58300
Snipe Attack [ 43200 / 48600 ] Super Snipe [ 43200 / 97200 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Kyle Katarn Kyle Katarn
Units cost is reduced to 90% (10% cheaper).
01:20:16
75360
Barter [ 0 / 59400 ] Merchant Union [ 0 / 99000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Luna Leka Luna Leka
Units cost +20% more to build, but gain +30% attack and defense.
08:03:38
3000
Morale Boost [ 31320 / 50400 ] Samurai Spirit [ 31320 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Sverdrup Sverdrup
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:01:56
3391266
Gold Rush [ 54000 / 54000 ] Power of Money [ 84790 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Riff92 Riff92
Units cost is reduced to 90% (10% cheaper).
41:01:32
105490
Barter [ 11160 / 81000 ] Merchant Union [ 11160 / 135000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Cvest501 Cvest501
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22:03:05
200800
SUPER
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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HomeStarDragon HomeStarDragon
Units cost +20% more to build, but gain +30% attack and defense.
27:00:47
27480
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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