Invasjonen
Day 37 - Turn: 03d 15h 06m - Total: 31d 05h 37m
Game Started: 09/04/2025 - Last Updated: 03/18/2026 - Seoul
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Saphirewug
Units cost is reduced to 90% (10% cheaper).
13:17:19
135640
  • 0
  • 0
  • 0
    0/?
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SUPER
Gnarexpress
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:21:01
11000
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Paratuel
Units cost +20% more to build, but gain +30% attack and defense.
33:14:47
867300
  • 45
    Unit-count sprite
    x 7
    Unit-count sprite
    x 16
    Unit-count sprite
    x 1
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 7
  • 952200
  • 244500
    0/?
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Morale Boost [ 108000 / 108000 ] Samurai Spirit [ 189000 / 189000 ]
Az1mute
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:07:54
31500
  • 0
  • 0
  • 0
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Double Time [ 43200 / 43200 ] Victory March [ 99640 / 115200 ]
gyatch
Units cost +20% more to build, but gain +30% attack and defense.
21:00:49
93480
  • 0
  • 0
  • 0
    0/?
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Morale Boost [ 0 / 79200 ] Samurai Spirit [ 0 / 138600 ]
Reevo
Units cost +20% more to build, but gain +30% attack and defense.
29:13:52
1216020
  • 50
    Unit-count sprite
    x 11
    Unit-count sprite
    x 5
    Unit-count sprite
    x 17
    Unit-count sprite
    x 11
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 976080
  • 336000
    0/?
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SUPER
Elmerlino
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:04:42
67500
  • 0
  • 0
  • 0
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Terrain Tactics [ 11970 / 36000 ] Prime Tactics [ 11970 / 63000 ]
QuietProfesional
Units cost +20% more to build, but gain +30% attack and defense.
23:05:33
180
  • 0
  • 0
  • 0
    0/?
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SUPER
Larkohiya
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
22:04:39
900
  • 0
  • 0
  • 0
    0/?
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POWER
Jeetea
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:15:01
58300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Snipe Attack [ 43200 / 48600 ] Super Snipe [ 43200 / 97200 ]
Kyle Katarn
Units cost is reduced to 90% (10% cheaper).
01:20:16
75360
  • 0
  • 0
  • 0
    0/?
    0/?
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Barter [ 0 / 59400 ] Merchant Union [ 0 / 99000 ]
Luna Leka
Units cost +20% more to build, but gain +30% attack and defense.
08:03:38
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 31320 / 50400 ] Samurai Spirit [ 31320 / 88200 ]
Sverdrup
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
30:09:05
46884
  • 45
    Unit-count sprite
    x 8
    Unit-count sprite
    x 17
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 631200
  • 130500
    0/?
    0/?
    0/?
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    0/?
SUPER
Riff92
Units cost is reduced to 90% (10% cheaper).
31:05:36
117870
  • 36
    Unit-count sprite
    x 2
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 18
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 545400
  • 120000
    0/?
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Barter [ 0 / 81000 ] Merchant Union [ 0 / 135000 ]
Cvest501
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22:03:05
200800
  • 0
  • 0
  • 0
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SUPER
HomeStarDragon
Units cost +20% more to build, but gain +30% attack and defense.
27:00:47
27480
  • 0
  • 0
  • 0
    0/?
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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