BomberMan Europe
Day 13 - Turn: 06d 20h 26m - Total: 29d 04h 01m
Game Started: 09/04/2025 - Last Updated: 12/13/2025 - Hearts of Iron
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
KOB!S
Units cost +20% more to build, but gain +30% attack and defense.
29:04:00
47500
  • 21
    Unit-count sprite
    x 5
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    x 5
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    x 2
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    x 6
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    x 1
    Unit-count sprite
    x 2
  • 176280
  • 42500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 36960 / 50400 ] Samurai Spirit [ 36960 / 88200 ]
SKeLeDríno
Units cost +20% more to build, but gain +30% attack and defense.
24:17:16
6800
  • 37
    Unit-count sprite
    x 21
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    x 4
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    x 3
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    x 5
    Unit-count sprite
    x 1
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    x 1
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    x 1
    Unit-count sprite
    x 1
  • 276600
  • 62500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Lockwood
Units cost +20% more to build, but gain +30% attack and defense.
21:04:44
53620
  • 33
    Unit-count sprite
    x 2
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    x 25
    Unit-count sprite
    x 1
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    x 2
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    x 1
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    x 1
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    x 1
  • 136680
  • 62500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 71780 / 88200 ]
Riff92
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:17:30
2200
  • 23
    Unit-count sprite
    x 14
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    x 1
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    x 1
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    x 1
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    x 2
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    x 2
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    x 1
    Unit-count sprite
    x 1
  • 170300
  • 65000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 6790 / 32400 ] Victory March [ 6790 / 86400 ]
grodomir
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:11:18
12900
  • 21
    Unit-count sprite
    x 3
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    x 4
    Unit-count sprite
    x 3
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    x 6
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 131250
  • 50000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 63650 / 75600 ]
kennzeichen
Units cost +20% more to build, but gain +30% attack and defense.
08:16:49
28800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
OgreFace
Units cost +20% more to build, but gain +30% attack and defense.
10:19:29
32600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Ethical Turducken
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:01:34
5450
  • 42
    Unit-count sprite
    x 26
    Unit-count sprite
    x 1
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    x 1
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    x 5
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    x 3
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    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 245600
  • 40000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 3950 / 37800 ] Super Snipe [ 3950 / 75600 ]
TacticsCommand
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
29:21:51
18900
  • 54
    Unit-count sprite
    x 39
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
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    x 1
  • 155700
  • 57500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
brenbrinkman
Luck on attacks is -14% to +29%.
09:00:00
20000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
TheFatedAnswer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
28:19:36
22900
  • 26
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
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    x 2
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    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 252500
  • 52500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
CutieZorua249
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
29:13:55
2750
  • 18
    Unit-count sprite
    x 2
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    x 1
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    x 3
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    x 1
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    x 1
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    x 6
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 1
  • 166550
  • 32500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
lemonw100
Units cost +20% more to build, but gain +30% attack and defense.
29:07:41
5180
  • 39
    Unit-count sprite
    x 20
    Unit-count sprite
    x 8
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 2
  • 193200
  • 65000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 23960 / 50400 ] Samurai Spirit [ 23960 / 88200 ]
Critical_Lee
Luck on attacks is +0 to +19%.
21:08:31
24600
  • 40
    Unit-count sprite
    x 9
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    x 4
    Unit-count sprite
    x 14
    Unit-count sprite
    x 4
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    x 2
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    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 260000
  • 65000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
icedfish
No day-to-day abilities.
17:10:54
64000
  • 46
    Unit-count sprite
    x 27
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    x 2
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    x 5
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    x 6
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    x 3
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    x 2
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    x 1
  • 308000
  • 57500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 18000 / 27000 ] Hyper Upgrade [ 18000 / 54000 ]
JikanZanguin1989
Units cost +20% more to build, but gain +30% attack and defense.
09:00:00
20000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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