16P FFA map exercise
Day 20 - Turn: 01d 14h 27m - Total: 06d 12h 44m
Game Started: 09/08/2025 - Last Updated: 12/14/2025 - Dinkyland [v0.91]
(00,00)
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Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ErwinJRommel
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
02:11:08
5000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
tiktok1
No day-to-day abilities.
04:00:00
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
AgentOcto22
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:00:00
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
untpg
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:06:10
7800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 1800 / 36000 ] Prime Tactics [ 1800 / 63000 ]
Lord Percy
Luck on attacks is -9% to +24%.
15:04:53
7100
  • 28
    Unit-count sprite
    x 16
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 90900
  • 19000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
lanthir_lamath
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:11:54
10500
  • 64
    Unit-count sprite
    x 33
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 292600
  • 47000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 47650 / 63000 ]
rundumnurd
No day-to-day abilities.
04:16:41
5000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Guilhermento
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:12:43
61500
  • 45
    Unit-count sprite
    x 31
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 157500
  • 33000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 37800 / 37800 ] Max Blast [ 57750 / 75600 ]
*Certified_Moron*
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:01:00
1300
  • 48
    Unit-count sprite
    x 26
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 200100
  • 34000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 61650 / 63000 ]
-Riddik-
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:18:18
3100
  • 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 8
  • 18200
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Nerrzhul
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:06:40
30000
  • 56
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 36
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 194200
  • 31000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 7800 / 32400 ] Max Blast [ 7800 / 64800 ]
einsama
No day-to-day abilities.
14:23:33
10700
  • 28
    Unit-count sprite
    x 12
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 101900
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Az1mute
No day-to-day abilities.
13:05:01
11000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
OliverCromwell
No day-to-day abilities.
17:03:02
1800
  • 51
    Unit-count sprite
    x 33
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 168200
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Hardolfo
No day-to-day abilities.
13:07:29
20800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
冷门信仰刷子玩家…
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:00:00
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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