l o l o l
Day 5 - Boot: 00d 00h 00m - AET:
Game Started: 08/13/2011 - Last Updated: 09/03/2011 - South Asia
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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dabbydabby
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13700
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Barter [ 27000 / 27000 ] Merchant Union [ 29772.8 / 81000 ]
Copter Command [ 12517 / 27000 ] Airborne Assault [ 12517 / 81000 ]
The Weakest Xiaoniao
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost +20% more to build, but gain +30% attack and defense.
30500
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Tower Shield [ 24024 / 27000 ] Tower of Power [ 24024 / 81000 ]
Morale Boost [ 9533.7 / 27000 ] Samurai Spirit [ 9533.7 / 81000 ]
robotreboot
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
21900
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Double Time [ 1570 / 27000 ] Victory March [ 1570 / 81000 ]
Barter [ 597.5 / 27000 ] Merchant Union [ 597.5 / 81000 ]
white bomb
Units cost is reduced to 90% (10% cheaper). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
8700
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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