K.E.L 2
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/10/2025 - Last Updated: 10/20/2025 - (3) Holy Ground
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
LewisDaLewd
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:12:52
184770
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 28800 / 28800 ] Power of Money [ 72090 / 86400 ]
LuTheConfused
Units cost is reduced to 90% (10% cheaper).
00:00:00
53240
  • 56
    Units in vision only
    Unit-count sprite
    x 21
    Unit-count sprite
    x 8
    Unit-count sprite
    x 5
    Unit-count sprite
    x 7
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 524700
  • 40000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 24720 / 48600 ] Merchant Union [ 24720 / 81000 ]
Xavier Zeev
Units gain +30% attack, but lose -20% defense.
17:11:51
199600
  • 3
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 31300
  • 22500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 2520 / 37800 ] Haymaker [ 2520 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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