GAY
Day 20 - Turn: 00d 00h 00m - Total: 13d 20h 39m
Game Started: 09/20/2025 - Last Updated: 12/25/2025 - ! A Home For All Countries
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cammang
Units cost +20% more to build, but gain +30% attack and defense.
24:10:00
1680
  • 24
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    x 8
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    x 2
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    x 3
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    x 1
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    x 3
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    x 1
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    x 3
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    x 2
    Unit-count sprite
    x 1
  • 97680
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 12620 / 43200 ] Samurai Spirit [ 12620 / 75600 ]
Holycamel
Unaffected by snow, but rain affects him the same as snow would for others.
14:14:47
25450
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 49600 / 63000 ]
aggron222
No day-to-day abilities.
15:01:39
24500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 18640 / 25200 ] Sidewinder [ 18640 / 63000 ]
Cammang
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24:02:37
4000
  • 22
    Unit-count sprite
    x 6
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    x 2
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    x 2
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    x 3
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    x 6
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    x 1
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    x 1
    Unit-count sprite
    x 1
  • 75300
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 25580 / 32400 ] Super Snipe [ 25580 / 64800 ]
bigwell
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:14:37
57040
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Gold Rush [ 9970 / 21600 ] Power of Money [ 9970 / 64800 ]
Holycamel
Unaffected by snow, but rain affects him the same as snow would for others.
13:10:48
20000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Blizzard [ 32400 / 32400 ] Winter Fury [ 50450 / 75600 ]
Holycamel
Unaffected by snow, but rain affects him the same as snow would for others.
12:02:34
7700
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Blizzard [ 21980 / 32400 ] Winter Fury [ 21980 / 75600 ]
aggron222
Units cost +20% more to build, but gain +30% attack and defense.
14:20:52
10880
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
POWER
aggron222
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
20:17:45
13100
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 79800 / 90000 ]
bigwell
Unaffected by snow, but rain affects him the same as snow would for others.
13:20:38
20900
  • 17
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 1
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    x 1
    Unit-count sprite
    x 1
  • 44650
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Blizzard [ 0 / 32400 ] Winter Fury [ 0 / 75600 ]
Robotnik
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
23:18:37
800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
POWER
Robotnik
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
25:23:39
4800
  • 15
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 62200
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tsunami [ 50 / 43200 ] Typhoon [ 50 / 75600 ]
Robotnik
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
25:20:14
200
  • 14
    Unit-count sprite
    x 3
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    x 1
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    x 1
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    x 1
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    x 5
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    x 2
    Unit-count sprite
    x 1
  • 86400
  • 20000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tsunami [ 26240 / 43200 ] Typhoon [ 26240 / 75600 ]
Robotnik
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
20:23:50
300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tsunami [ 10650 / 43200 ] Typhoon [ 10650 / 75600 ]
Robotnik
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
25:23:48
4100
  • 9
    Unit-count sprite
    x 1
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    x 2
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    x 2
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    x 1
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    x 3
  • 29500
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tsunami [ 39850 / 43200 ] Typhoon [ 39850 / 75600 ]
Robotnik
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
25:23:41
450
  • 14
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 1
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    x 1
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    x 2
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    x 1
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    x 2
  • 86950
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tsunami [ 23280 / 36000 ] Typhoon [ 23280 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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