.Pirate Peninsula T3 FOG
Day 25 - Turn: 05d 08h 59m - Total: 26d 13h 39m
Game Started: 09/12/2025 - Last Updated: 11/30/2025 - Pirate Peninsula
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
notafishperson_01
No day-to-day abilities.
17:02:48
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    Units in vision only
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Hyper Repair [ 59400 / 59400 ] Hyper Upgrade [ 108150 / 118800 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
20:00:13
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    Units in vision only
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SUPER
Danolino
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
26:13:38
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    Units in vision only
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Enhanced Vision [ 0 / 64800 ] Counter Break [ 0 / 108000 ]
SpiffyDC
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20:08:02
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SUPER
einsama
No day-to-day abilities.
12:18:34
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
uxna
No day-to-day abilities.
19:01:49
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SUPER
CutieZorua249
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:05:32
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Terrain Tactics [ 5000 / 64800 ] Prime Tactics [ 5000 / 113400 ]
CapReddy
No day-to-day abilities.
22:22:37
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Hyper Repair [ 64800 / 64800 ] Hyper Upgrade [ 92975 / 129600 ]
BoldGiraffe
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:00:18
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    Units in vision only
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Terrain Tactics [ 86400 / 86400 ] Prime Tactics [ 151200 / 151200 ]
Jeetea
No day-to-day abilities.
20:06:08
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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